AI Insights · Timothy · April 2022
Top 5 Shopping Games on Unified Platform in Hungary Q1 2022
In Q1 2022, the top 5 shopping games in Hungary showed varied performance in terms of weekly downloads, revenue, and active users, with some apps experiencing significant growth and others steady trends.
In the first quarter of 2022, the top 5 shopping games on a unified platform in Hungary showcased a mix of performance trends. Here’s a detailed look at how these apps fared:
My Mini Mart from Supersonic Studios LTD saw a notable increase in weekly revenue, peaking at around $105 in the first week of March. Weekly downloads showed a fluctuating trend, with the highest point reaching approximately 9.8K in the week of January 24. The app's weekly active users peaked at around 16.1K in mid-March but saw a decline towards the end of the quarter, ending with about 11K.
Shopping Mall 3D by BREW GAMES displayed a varied performance in revenue, with the highest weekly revenue of $16 occurring in early March. Weekly downloads started strong at around 6.3K in early January but dropped significantly mid-quarter before rising again to about 2.3K in the last week of March. Active users followed a similar pattern, starting at around 6.1K, dropping mid-quarter, and ending the quarter at approximately 3.5K.
Vlad & Niki Supermarket game from Hippo Kids Games had minimal revenue impact, with only two weeks showing revenue of $1. Weekly downloads saw a spike in mid-March, reaching approximately 2.7K. Active users also peaked around the same period, with about 4K users in the week of March 14, showing a steady increase from the beginning of the quarter.
Cashier 3D by Rollic Games experienced a modest increase in weekly revenue, peaking at $14 in the third week of March. Downloads were relatively stable, with a peak of about 2.4K in late December and a slight decline to around 1.2K by the end of March. Weekly active users showed a similar trend, starting at 4.9K and ending the quarter at approximately 2.8K.
Supermarket: Shopping Games, also from Hippo Kids Games, had low revenue, with the highest weekly revenue of $8 in late February. Downloads fluctuated slightly, peaking at around 1.8K in late January. Weekly active users showed a steady trend, starting at around 3.9K and ending the quarter at approximately 2.8K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.